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It's your standard room-escape game, of the sort Tomatea and Tesshi-e do so well. There's a chest of four drawers, with a different kind of code required for each. The second drawer down requires a numeric code. There are also a couple of other numeric codes scattered around the place.

Here's the nasty bit: There are no clues whatsoever for the second drawer. Which is fine, because it's empty. However, it is unlocked by taking the key to the main door. So if you finish the game, think "But what about that drawer? I can't have solved it and forgotten!" and go to check...

(I got the idea from a game I thought had done this, when I had actually solved it and forgotten.)

Date: 2015-02-01 11:05 am (UTC)
From: [identity profile] peeeeeeet.livejournal.com
Something similar happened in Resident Evil Remaster, which I have been played a lot; usually when a key is no longer needed, you are prompted to discard it (how does the character KNOW?) but the final key you get remains in your inventory. I panicked and thought there must be another locked door nearby I had forgotten with something in it that I needed for the final fight. But after running around a lot and then just doing the fight anyway, I have concluded that it doesn't mean anything.

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