Jun. 26th, 2012

daibhidc: (Default)
The reason dreams can't usually be turned into stories is that dreams are under no compulsion to make sense, be funny, have logical puzzles or have Whoniverse references that work. It's much easier for your subconcious to tell you "This makes sense", "This is funny", "This is a very clever puzzle and the answer is 52" and "This is a bit like a character that you totally remember from Big Finish audios. IT'S AMBIGIOUS."

And so you wake up, think "Wow, I should write that down", and gradually realise it was a string of nonsensical events.
daibhidc: (Default)
I’ve noticed a trend recently for Flash puzzle-platformers in which jumping around and avoiding spikes and bottomless pits is a metaphor for Life Itself or something. Which is cool, but sometimes there are aspects of these games that annoy me a bit. So here’s my opinionated and inexpert view of what makes a good philosophy puzzle platformer.
Read more... )

Profile

daibhidc: (Default)
Daibhid C

January 2026

S M T W T F S
    1 23
45678910
11121314151617
18192021222324
25262728293031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 23rd, 2026 07:24 am
Powered by Dreamwidth Studios