2012-06-26

daibhidc: (Default)
2012-06-26 11:10 am
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Thoughts on waking up the other day.

The reason dreams can't usually be turned into stories is that dreams are under no compulsion to make sense, be funny, have logical puzzles or have Whoniverse references that work. It's much easier for your subconcious to tell you "This makes sense", "This is funny", "This is a very clever puzzle and the answer is 52" and "This is a bit like a character that you totally remember from Big Finish audios. IT'S AMBIGIOUS."

And so you wake up, think "Wow, I should write that down", and gradually realise it was a string of nonsensical events.
daibhidc: (Default)
2012-06-26 10:20 pm
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A game player, but non-designer writes...

I’ve noticed a trend recently for Flash puzzle-platformers in which jumping around and avoiding spikes and bottomless pits is a metaphor for Life Itself or something. Which is cool, but sometimes there are aspects of these games that annoy me a bit. So here’s my opinionated and inexpert view of what makes a good philosophy puzzle platformer.
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